# Showcase

The flagship XWUIGameBossHPBar demo. It walks through a full top-anchored bar with name and phase dividers, a minimal bar with both hidden, a near-death bottom-anchored bar in the final phase, and driving damage in live through `setHP()` and `getPercentage()`.

Every bar mounts into its own child div because an XWUI component clears its container on construct.
