# Basic Usage

Constructs an `XWUIGameAIDebugOverlay` populated with four garrison agents (a patrolling sentry, an idle scout, an alerted brute, and a hound in combat), each with its own `state`, `target`, and `perception` ranges. The `Watchtower Sentry` is pre-selected via `selectedId`, so the detail panel renders its `State`, `Target`, `Sight`/`Hearing`, and patrol `Path Nodes` count, and clicking any other row drills into that agent instead.
