# Perception Tuning

Showcases the `showPatrol: false` config flag to trim the detail panel down to perception data while tuning a stealth encounter. The three agents contrast sharply by sense - an `Eagle-Eye Archer` with long sight but poor hearing, a `Blind Cave Stalker` that hears far but barely sees, and a balanced `Kennel Mastiff` - with the cave stalker pre-selected so its `Sight`/`Hearing` ranges read out without any patrol noise.
