# Basic Usage

Shows a captured Perlin terrain pass: the `8F3A-22C1` seed with its Copy button, the `Perlin Noise` algorithm, a 47.3ms timing row, and collapsible JSON trees for the generation `params` (octaves, frequency, sea level) and `output` (map size, biome counts, chunks generated). Push a fresh run through `updateData({ seed, algorithm, params, output, generationTime })` to re-render the whole panel.
