# Inventory Harness

Loads the `inventory_pedestal_orbit` scene and anchors the content layer to the top-right of the screen using `slot: "rightTop"` with a `topRight` merge mode, then appends a preview panel into `getContentRoot()`. This mirrors the real workflow of pinning an inventory or equipment UI to one corner while the orbiting pedestal scene plays behind it, with the full control bar still available to step through other scenes.
