# XWUIGameLootScreen

A post-combat reward screen titled "Loot Acquired" that lays out the `items` array as a grid of rarity-colored cards (each with icon, name, and a quantity badge above 1) in `columns` columns. When `showRarityFlair` is on, cards get a rarity glow/flair class; when `showTotal` is on, the footer reports `xpGained` and `goldGained`. Drive it after an encounter with `updateData({ items, xpGained, goldGained })`.

## Basic Usage

Shows a grid of looted reward cards with XP and gold totals.

```example
file: examples/BasicUsage.ts
html: examples/BasicUsage.html
title: Basic Usage
description: A post-combat loot reward screen with rarity-flair item cards plus XP and gold totals.
```

## Jackpot Haul

A legendary-heavy reward in a wide 5-column grid with large XP and gold totals.

```example
file: examples/JackpotHaul.ts
title: Jackpot Haul
description: A raid-boss payoff: many legendary/epic cards across 5 columns with big totals.
```

## Trash Mob Drop

A humble two-item common drop with rarity flair and totals turned off.

```example
file: examples/TrashMobDrop.ts
title: Trash Mob Drop
description: A plain low-stakes drop with showRarityFlair and showTotal off in a tight 2-column grid.
```

```api
```
