# XWUIGamePropertyManager

Property management panel. It renders a card list of owned `properties` (each `id`, `name`, `type`, `icon`, `rent`, an `upgrades` array, and a `furniture` count), surfacing rent info and upgrade tags per card. The `conf_comp` flags `showRent` and `showUpgrades` toggle those readouts. Refresh the list with `updateData({ properties })`; clicking a property's manage action fires the `xwui-property-manage` event carrying the `propertyId`.

## Basic Usage

Mounts the property manager with a card list of owned properties.

```example
file: examples/BasicUsage.ts
html: examples/BasicUsage.html
title: Basic Usage
description: Mounts the property manager showing property cards with rent info, upgrade tags, and furniture counts.
```

## Rent Hidden

Turns off the rent readout with showRent so the cards surface only furniture counts and upgrades.

```example
file: examples/RentHidden.ts
html: examples/RentHidden.html
title: Rent Hidden
description: A portfolio with showRent set to false, hiding the rent detail while keeping furniture and upgrade tags.
```

## Flagship Estate

A single high-tier estate with a long upgrades list to show how the upgrades row scales.

```example
file: examples/FlagshipEstate.ts
html: examples/FlagshipEstate.html
title: Flagship Estate
description: One fully-developed estate whose six-entry upgrades array renders as a row of upgrade tags.
```

```api
```
